Small team,
big vision

Gingerity is an independent game dev studio born from the belief that small teams can make remarkable things when they care deeply about the craft.

Gingerity started as a side project and a simple question: can we build the kind of games we actually want to play? We weren't interested in following trends or chasing metrics. We wanted to make things that feel personal, intentional, and a little unexpected.

Today, we're a small indie studio working on mobile and cross-platform titles. We handle everything in-house — design, development, art direction, and publishing. Every decision goes through the filter of "does this make the game better?"

🎯

Players First

We design for the people who play our games, not for algorithms. If it doesn't serve the player experience, it doesn't ship.

🔧

Own the Process

From concept art to backend infrastructure — we keep things in-house so every piece fits together with purpose.

🌱

Grow Deliberately

We'd rather ship one great game than five forgettable ones. Quality and intentionality over speed and volume.

2025 — Now
Active development of Demon Academy, our debut mobile RPG built with Flutter and Node.js. Laying the groundwork for future projects.
2025 — Q1
Studio founded. Name chosen. First game design documents drafted. Infrastructure set up — repositories, CI/CD, dev environments.
2024 — Origins
The idea crystallizes. Prototyping begins in evenings and weekends. Early experiments with game mechanics and visual styles that would later define the studio's direction.

Want to work with us?

We're always open to conversations — whether it's collaboration, feedback, or just connecting with fellow game devs.

Reach Out